Motion Value Elden Ring - So if your weapon has 50 bleed and the attack has. From my understanding the motion value is just a multiplier to the damage. Base ar=100, mv=5, final ar=100*5. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. So if you have a greatsword with 200 damage, motion. Motion values are hidden stats in elden ring that help determine a weapon's damage. (page in progress) what are. It's a multiplier value set to each attack that is part of what decides the final damage. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how.
Motion values are hidden stats in elden ring that help determine a weapon's damage. It's a multiplier value set to each attack that is part of what decides the final damage. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. Base ar=100, mv=5, final ar=100*5. From my understanding the motion value is just a multiplier to the damage. So if your weapon has 50 bleed and the attack has. So if you have a greatsword with 200 damage, motion. (page in progress) what are.
So if your weapon has 50 bleed and the attack has. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how. From my understanding the motion value is just a multiplier to the damage. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. Base ar=100, mv=5, final ar=100*5. It's a multiplier value set to each attack that is part of what decides the final damage. Motion values are hidden stats in elden ring that help determine a weapon's damage. (page in progress) what are. So if you have a greatsword with 200 damage, motion.
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Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. So if your weapon has 50 bleed and the attack has. Base ar=100, mv=5, final ar=100*5. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. Motion values are hidden stats in elden ring that help determine a weapon's damage.
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Motion values are hidden stats in elden ring that help determine a weapon's damage. So if you have a greatsword with 200 damage, motion. So if your weapon has 50 bleed and the attack has. Base ar=100, mv=5, final ar=100*5. (page in progress) what are.
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Base ar=100, mv=5, final ar=100*5. So if you have a greatsword with 200 damage, motion. It's a multiplier value set to each attack that is part of what decides the final damage. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. (page in progress) what are.
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Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. It's a multiplier value set to each attack that is part of what decides the final damage. So if your weapon has 50 bleed and the attack has. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. (page in.
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(page in progress) what are. Motion values are hidden stats in elden ring that help determine a weapon's damage. So if your weapon has 50 bleed and the attack has. It's a multiplier value set to each attack that is part of what decides the final damage. Each specific attack you do has a hidden motion value associated with it,.
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(page in progress) what are. It's a multiplier value set to each attack that is part of what decides the final damage. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. Base ar=100, mv=5, final ar=100*5. From my understanding the motion value is just a multiplier to the damage.
Elden Ring and Tears of the Kingdom Both Drop the Ball When It Comes to
Motion values are hidden stats in elden ring that help determine a weapon's damage. From my understanding the motion value is just a multiplier to the damage. It's a multiplier value set to each attack that is part of what decides the final damage. Each specific attack you do has a hidden motion value associated with it, which is a.
Elden Ring and Tears of the Kingdom Both Drop the Ball When It Comes to
Base ar=100, mv=5, final ar=100*5. So if your weapon has 50 bleed and the attack has. (page in progress) what are. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. It's a multiplier value set to each attack that is part of what decides the final damage.
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Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. So if your weapon has 50 bleed and the attack has. Base ar=100, mv=5, final ar=100*5. So if you have a greatsword with 200 damage, motion. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value.
Black Blade (Elden Ring) Live Wallpaper
It's a multiplier value set to each attack that is part of what decides the final damage. So if you have a greatsword with 200 damage, motion. From my understanding the motion value is just a multiplier to the damage. Base ar=100, mv=5, final ar=100*5. (page in progress) what are.
Motion Values Are Hidden Stats In Elden Ring That Help Determine A Weapon's Damage.
From my understanding the motion value is just a multiplier to the damage. So if your weapon has 50 bleed and the attack has. Base ar=100, mv=5, final ar=100*5. Each specific attack you do has a hidden motion value associated with it, which is a number that determines how.
So If You Have A Greatsword With 200 Damage, Motion.
(page in progress) what are. Yes, the status motion value is a percent multiplier of your weapon's bleed buildup. Poise damage, alternatively called «stance damage», or «break damage», is largely dictated by this motion value. It's a multiplier value set to each attack that is part of what decides the final damage.