Elden Ring Frame Data

Elden Ring Frame Data - Raw tae animation data is. (all frame data below is for 30 fps.) The precise details of your dodge roll and backstep depend on your equip load. Since exact amount of recovery frames depend on next queued action such as attack,. These are the frames at the end of parry animation and they cannot repel an incoming attack. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator. Damage multipliers (poise and stamina included) for weapon moves, spells,.

(all frame data below is for 30 fps.) Damage multipliers (poise and stamina included) for weapon moves, spells,. Since exact amount of recovery frames depend on next queued action such as attack,. The precise details of your dodge roll and backstep depend on your equip load. Raw tae animation data is. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator. These are the frames at the end of parry animation and they cannot repel an incoming attack.

Since exact amount of recovery frames depend on next queued action such as attack,. (all frame data below is for 30 fps.) Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator. Raw tae animation data is. These are the frames at the end of parry animation and they cannot repel an incoming attack. The precise details of your dodge roll and backstep depend on your equip load. Damage multipliers (poise and stamina included) for weapon moves, spells,.

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The Precise Details Of Your Dodge Roll And Backstep Depend On Your Equip Load.

Raw tae animation data is. Damage multipliers (poise and stamina included) for weapon moves, spells,. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator. These are the frames at the end of parry animation and they cannot repel an incoming attack.

(All Frame Data Below Is For 30 Fps.)

Since exact amount of recovery frames depend on next queued action such as attack,.

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